Add NPC interaction system with memory and quest generation

- Introduced a new NPC system with dynamic NPCs and conversation handling.
- Implemented NPC memory using SQLite to log conversations and manage relationships.
- Added commands for talking to NPCs, listing available NPCs, and generating quests.
- Updated database schema to support NPC conversations and relationships.
- Refactored code structure to separate concerns into cogs and handlers.
This commit is contained in:
2025-09-30 14:12:22 +02:00
parent c8980f785f
commit 7e76353c6a
24 changed files with 7468 additions and 14 deletions
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# main.py
import discord
from discord.ext import commands
import os
from dotenv import load_dotenv
import threading
import itertools
from npc_memory import NPCMemory
from npc_handler import NPCHandler
from cogs.npc import NPCCog
class MyNewHelp(commands.MinimalHelpCommand):
async def send_pages(self):
destination = self.get_destination()
for page in self.paginator.pages:
emby = discord.Embed(description=page)
await destination.send(embed=emby)
class Client(commands.Bot):
def __init__(self):
super().__init__(
command_prefix=self.iterate_prefix("py"),
strip_after_prefix=True,
case_insensitive=True,
intents=discord.Intents.all(),
help_command=MyNewHelp(),
)
def iterate_prefix(self, prefix):
prefixes = list(map(''.join, itertools.product(*zip(prefix.upper(), prefix.lower()))))
print(prefixes)
return prefixes
async def setup_hook(self): # overwriting a handler
cogs_folder = f"{os.path.abspath(os.path.dirname(__file__))}/cogs"
for filename in os.listdir(cogs_folder):
if filename.endswith(".py"):
try:
await self.load_extension(f"cogs.{filename[:-3]}")
except Exception as e:
print(f"Failed to load {filename}: {e}")
memory = NPCMemory()
npc_handler = NPCHandler(memory)
await self.add_cog(NPCCog(self, npc_handler))
await self.tree.sync()
print("Loaded cogs")
def main():
load_dotenv()
client = Client()
token = os.getenv("TOKEN")
if token is not None:
client.run(token)
else:
print("Token is missing.")
if __name__ == "__main__":
main()
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import discord
from discord.ext import commands
class NPCCog(commands.Cog):
def __init__(self, bot, npc_handler):
self.bot = bot
self.npc_handler = npc_handler
self.player_contexts = {}
@commands.command(name="talk")
async def talk_to_npc(self, ctx, npc_name: str, *, message: str):
player_id = str(ctx.author.id)
if player_id not in self.player_contexts:
self.player_contexts[player_id] = {
'id': player_id,
'level': 1,
'reputation': 0,
'recent_actions': [],
'location': 'Newhaven'
}
response = self.npc_handler.chat_with_npc(
npc_name, message, self.player_contexts[player_id]
)
embed = discord.Embed(
title=f"{npc_name} says...",
description=response,
color=discord.Color.blue()
)
await ctx.send(embed=embed)
@commands.command(name="npcs")
async def list_npcs(self, ctx):
npc_list = "\n".join([f"{name}" for name in self.npc_handler.npcs.keys()])
await ctx.send(f"Available NPCs:\n{npc_list}")
@commands.command(name="quest")
async def get_quest(self, ctx, npc_name: str):
player_id = str(ctx.author.id)
player_level = self.player_contexts.get(player_id, {}).get('level', 1)
quest = self.npc_handler.generate_quest(npc_name, player_level)
if quest:
embed = discord.Embed(
title=quest["title"],
description=quest["description"],
color=discord.Color.gold()
)
embed.add_field(name="Reward", value=quest["reward"])
embed.add_field(name="Difficulty", value=quest["difficulty"])
await ctx.send(embed=embed)
else:
await ctx.send("NPC not found or unable to generate quest.")
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import json
import random
NPC_DATABASE = {
"barkeep_boris": {
"personality": "Jovial and gossipy, knows everyone's business",
"backstory": "Retired adventurer who settled down after losing party to dragon",
"quirks": ["Offers free drinks to good storytellers", "Hates elves"]
},
"mad_wizard": {
"personality": "Eccentric and forgetful, brilliant but scattered",
"backstory": "Expelled from wizard college for 'creative' spellcasting",
"quirks": ["Speaks to imaginary familiar", "Offers dangerous experimental potions"]
}
}
class DynamicNPC:
def __init__(self, name, data):
self.name = name
self.personality = data["personality"]
self.backstory = data["backstory"]
self.quirks = data["quirks"]
class NPCHandler:
def __init__(self, memory):
self.memory = memory
self.npcs = {name: DynamicNPC(name, data) for name, data in NPC_DATABASE.items()}
def chat_with_npc(self, npc_name, message, player_context):
npc = self.npcs.get(npc_name)
if not npc:
return "That NPC doesn't exist."
# Simple response logic (replace with LLM call as needed)
response = f"{npc.name} ({npc.personality}): I heard you say '{message}'."
self.memory.log_conversation(npc_name, player_context['id'], message, response)
self.memory.update_affinity(npc_name, player_context['id'], 1)
return response
def generate_quest(self, npc_name, player_level):
npc = self.npcs.get(npc_name)
if not npc:
return None
# Replace this with LLM call if available
quest = {
"title": f"{npc.name}'s Request",
"description": f"Help {npc.name} with a task suitable for level {player_level}.",
"reward": f"{random.randint(10, 100)} coins",
"difficulty": random.choice(["easy", "medium", "hard"])
}
return quest
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import sqlite3
class NPCMemory:
def __init__(self):
self.conn = sqlite3.connect('npc_memory.db')
self.create_tables()
def create_tables(self):
self.conn.execute('''
CREATE TABLE IF NOT EXISTS npc_conversations (
npc_id TEXT,
player_id TEXT,
message TEXT,
response TEXT,
timestamp DATETIME DEFAULT CURRENT_TIMESTAMP
)
''')
self.conn.execute('''
CREATE TABLE IF NOT EXISTS npc_relationships (
npc_id TEXT,
player_id TEXT,
affinity INTEGER DEFAULT 0,
last_interaction DATETIME
)
''')
self.conn.commit()
def log_conversation(self, npc_id, player_id, message, response):
self.conn.execute(
'INSERT INTO npc_conversations (npc_id, player_id, message, response) VALUES (?, ?, ?, ?)',
(npc_id, player_id, message, response)
)
self.conn.commit()
def update_affinity(self, npc_id, player_id, delta):
cur = self.conn.cursor()
cur.execute('SELECT affinity FROM npc_relationships WHERE npc_id=? AND player_id=?', (npc_id, player_id))
row = cur.fetchone()
if row:
new_affinity = row[0] + delta
cur.execute('UPDATE npc_relationships SET affinity=?, last_interaction=CURRENT_TIMESTAMP WHERE npc_id=? AND player_id=?',
(new_affinity, npc_id, player_id))
else:
cur.execute('INSERT INTO npc_relationships (npc_id, player_id, affinity, last_interaction) VALUES (?, ?, ?, CURRENT_TIMESTAMP)',
(npc_id, player_id, delta))
self.conn.commit()