Add NPC interaction system with memory and quest generation
- Introduced a new NPC system with dynamic NPCs and conversation handling. - Implemented NPC memory using SQLite to log conversations and manage relationships. - Added commands for talking to NPCs, listing available NPCs, and generating quests. - Updated database schema to support NPC conversations and relationships. - Refactored code structure to separate concerns into cogs and handlers.
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@@ -5,10 +5,12 @@ import os
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from dotenv import load_dotenv
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from web.app import app
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import threading
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import itertools
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def run_web():
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app.run(debug=False, host="0.0.0.0", port=5000)
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app.run(debug=False, host="0.0.0.0", port=8080)
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return
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class MyNewHelp(commands.MinimalHelpCommand):
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@@ -22,12 +24,17 @@ class MyNewHelp(commands.MinimalHelpCommand):
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class Client(commands.Bot):
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def __init__(self):
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super().__init__(
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command_prefix=["pY ", "PY ", "Py ", "py "],
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command_prefix=self.iterate_prefix("py"),
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strip_after_prefix=True,
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case_insensitive=True,
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intents=discord.Intents.all(),
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help_command=MyNewHelp(),
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)
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def iterate_prefix(self, prefix):
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prefixes = list(map(''.join, itertools.product(*zip(prefix.upper(), prefix.lower()))))
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print(prefixes)
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return prefixes
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async def setup_hook(self): # overwriting a handler
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cogs_folder = f"{os.path.abspath(os.path.dirname(__file__))}/cogs"
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