Implement NPC memory and interaction system with SQLite database; add NPC data structure and dynamic NPC handling; integrate LLM for NPC conversations and quest generation.
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import json
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import random
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import requests
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from .npc_data import NPC_DATABASE # <-- Add this import
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def query_llm(prompt, model="neural-chat", url="http://100.103.117.14:11434/api/generate"):
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# Add instruction for short answers
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short_prompt = prompt + "\n\nKeep your answer short and concise (1-2 sentences)."
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payload = {
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"model": model,
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"prompt": short_prompt,
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"stream": False
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}
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try:
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response = requests.post(url, json=payload, timeout=120)
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response.raise_for_status()
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data = response.json()
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return data.get("response", "").strip()
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except Exception as e:
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print(f"LLM error: {e}")
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return None
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class DynamicNPC:
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def __init__(self, name, data):
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self.name = name
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self.personality = data["personality"]
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self.backstory = data["backstory"]
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self.quirks = data["quirks"]
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class NPCHandler:
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def __init__(self, memory):
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self.memory = memory
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self.npcs = {name: DynamicNPC(name, data) for name, data in NPC_DATABASE.items()}
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def chat_with_npc(self, npc_name, message, player_context):
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npc = self.npcs.get(npc_name)
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if not npc:
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return "That NPC doesn't exist."
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player_id = player_context['id']
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# Fetch recent conversation history (last 3 exchanges)
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history = self.memory.get_conversation(npc_name, player_id)
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history_str = ""
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if history:
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history_str = "\nRecent conversation:\n"
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for player_msg, npc_reply in history[-3:]:
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history_str += f"Player: {player_msg}\n{npc.name}: {npc_reply}\n"
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# Fetch affinity
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affinity = self.memory.get_affinity(npc_name, player_id)
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affinity_str = f"Affinity with player: {affinity}\n"
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prompt = (
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f"You are {npc.name}, an NPC in a fantasy world.\n"
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f"Personality: {npc.personality}\n"
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f"Backstory: {npc.backstory}\n"
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f"Quirks: {', '.join(npc.quirks)}\n"
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f"{history_str}"
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f"{affinity_str}"
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f"Player (level {player_context.get('level', 1)}): {message}\n"
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f"Respond in character as {npc.name}."
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)
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llm_response = query_llm(prompt)
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if not llm_response:
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llm_response = f"{npc.name} seems lost in thought and doesn't reply."
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self.memory.log_conversation(npc_name, player_id, message, llm_response)
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self.memory.update_affinity(npc_name, player_id, 1)
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return llm_response
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def generate_quest(self, npc_name, player_level):
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npc = self.npcs.get(npc_name)
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if not npc:
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return None
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prompt = (
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f"As {npc.name}, create a short quest for a level {player_level} adventurer.\n"
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f"Personality: {npc.personality}\n"
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f"Backstory: {npc.backstory}\n"
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f"Format as JSON:\n"
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"{{\n"
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' "title": "Quest name",\n'
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' "description": "What the player must do",\n'
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' "reward": "coins/items/reputation",\n'
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' "difficulty": "easy/medium/hard"\n'
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"}}"
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)
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llm_response = query_llm(prompt)
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try:
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if not llm_response:
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raise ValueError("No response from LLM")
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quest = json.loads(llm_response)
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return quest
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except Exception:
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quest = {
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"title": f"{npc.name}'s Request",
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"description": f"Help {npc.name} with a task suitable for level {player_level}.",
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"reward": f"{random.randint(10, 100)} coins",
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"difficulty": random.choice(["easy", "medium", "hard"])
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}
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return quest
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