Implement NPC memory and interaction system with SQLite database; add NPC data structure and dynamic NPC handling; integrate LLM for NPC conversations and quest generation.
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import sqlite3
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class NPCMemory:
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def __init__(self):
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self.conn = sqlite3.connect('npc_memory.db')
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self.create_tables()
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def create_tables(self):
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self.conn.execute('''
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CREATE TABLE IF NOT EXISTS npc_conversations (
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npc_id TEXT,
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player_id TEXT,
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message TEXT,
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response TEXT,
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timestamp DATETIME DEFAULT CURRENT_TIMESTAMP
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)
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''')
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self.conn.execute('''
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CREATE TABLE IF NOT EXISTS npc_relationships (
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npc_id TEXT,
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player_id TEXT,
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affinity INTEGER DEFAULT 0,
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last_interaction DATETIME
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)
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''')
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self.conn.commit()
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def log_conversation(self, npc_id, player_id, message, response):
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self.conn.execute(
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'INSERT INTO npc_conversations (npc_id, player_id, message, response) VALUES (?, ?, ?, ?)',
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(npc_id, player_id, message, response)
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)
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self.conn.commit()
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def update_affinity(self, npc_id, player_id, delta):
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cur = self.conn.cursor()
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cur.execute('SELECT affinity FROM npc_relationships WHERE npc_id=? AND player_id=?', (npc_id, player_id))
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row = cur.fetchone()
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if row:
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new_affinity = row[0] + delta
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cur.execute('UPDATE npc_relationships SET affinity=?, last_interaction=CURRENT_TIMESTAMP WHERE npc_id=? AND player_id=?',
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(new_affinity, npc_id, player_id))
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else:
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cur.execute('INSERT INTO npc_relationships (npc_id, player_id, affinity, last_interaction) VALUES (?, ?, ?, CURRENT_TIMESTAMP)',
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(npc_id, player_id, delta))
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self.conn.commit()
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def get_conversation(self, npc_id, player_id, limit=3):
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"""Return the last `limit` (default 3) (player_msg, npc_reply) tuples for this NPC/player."""
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cursor = self.conn.execute(
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'''
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SELECT message, response FROM npc_conversations
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WHERE npc_id = ? AND player_id = ?
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ORDER BY timestamp DESC
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LIMIT ?
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''',
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(npc_id, player_id, limit)
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)
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# Return in chronological order (oldest first)
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rows = cursor.fetchall()
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return rows[::-1]
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def get_affinity(self, npc_id, player_id):
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"""Return the affinity value for this NPC/player, or 0 if not set."""
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cursor = self.conn.execute(
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'''
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SELECT affinity FROM npc_relationships
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WHERE npc_id = ? AND player_id = ?
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''',
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(npc_id, player_id)
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)
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row = cursor.fetchone()
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return row[0] if row else 0
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